A new way to poke at the web
Hey everyone — I just pushed the first public version of OpenUI.
It’s super early. Like, borderline toy. But it works — and it feels like the start of something that could be genuinely useful.
What it does right now
- Paste in a public webpage URL and submit
- It loads that webpage onto an infinite canvas
- You can pan and zoom around like it's a design tool
That’s it. No editing yet. No fancy controls. Just a direct way to interact with real websites in a new space.
Why build this?
The current design-to-dev workflow is broken.
Designers work in Figma → devs rebuild it in code → PMs drop feedback in screenshots → everyone burns hours syncing up over stuff that should’ve just been visible from the start.
OpenUI is my take on:
“What if the browser was the canvas?”
Instead of translating ideas back and forth, we just let people work with the thing itself. Real pages. Real structure. Real-time feedback.
Who it’s for
The first features are mostly for designers — especially the ones who know exactly what they want, but get blocked trying to test those ideas on actual websites.
Instead of waiting for a dev to build it, or opening the inspector just to tweak some CSS for a screenshot, you get something interactive and immediate.
What’s next
Here’s what’s on deck for version 0.2.0:
- A proper canvas menu bar — so it’s more than just panning around
- Exporting the webpage to a Figma file
- Editing webpage text
Want to follow along?
- Weekly updates are going here (plain text, no marketing nonsense)
- Join our Discord to connect with us and for community discussions
- Follow us on Bluesky for small progress notes
I appreciate you checking this out. It’s rough, but it’s real. And it’s finally live.
— celicoo
P.S. If you know someone who’s always complaining about design-to-dev handoff, send them this. They might dig it.