v0.1.0

Changeblog

A new way to poke at the web

Hey everyone — I just pushed the first public version of OpenUI.

It’s super early. Like, borderline toy. But it works — and it feels like the start of something that could be genuinely useful.

What it does right now

  • Paste in a public webpage URL and submit
  • It loads that webpage onto an infinite canvas
  • You can pan and zoom around like it's a design tool

That’s it. No editing yet. No fancy controls. Just a direct way to interact with real websites in a new space.

Why build this?

The current design-to-dev workflow is broken.

Designers work in Figma → devs rebuild it in code → PMs drop feedback in screenshots → everyone burns hours syncing up over stuff that should’ve just been visible from the start.

OpenUI is my take on:

“What if the browser was the canvas?”

Instead of translating ideas back and forth, we just let people work with the thing itself. Real pages. Real structure. Real-time feedback.

Who it’s for

The first features are mostly for designers — especially the ones who know exactly what they want, but get blocked trying to test those ideas on actual websites.

Instead of waiting for a dev to build it, or opening the inspector just to tweak some CSS for a screenshot, you get something interactive and immediate.

What’s next

Here’s what’s on deck for version 0.2.0:

  • A proper canvas menu bar — so it’s more than just panning around
  • Exporting the webpage to a Figma file
  • Editing webpage text

Want to follow along?

I appreciate you checking this out. It’s rough, but it’s real. And it’s finally live.

— celicoo

P.S. If you know someone who’s always complaining about design-to-dev handoff, send them this. They might dig it.